Problem 21 · Neow’s CounterexamplePrint one blank worksheet now, download its PDF, or prepare a family or classroom packet.
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Neow’s Counterexample

Complete to collectTumbled CarnelianLevel 2 · 3 Glints

In the game Slay the Spire, the Ironclad spends Energy to play cards. He starts this turn with 3 Energy. After each card, subtract its cost. He can keep playing while he can pay the next cost. Ignore other card effects.

Neow claims, “Every hand of three different cards from the table lets the Ironclad play at least two cards.” A counterexample is one allowed hand that makes his word “every” false.

One working turn: start with 3 Energy, play Strike for 1, then play Cleave for 1. The Ironclad has played two cards and has 1 Energy left.
Card Energy cost
Strike 1
Cleave 1
Bash 2
Heavy Blade 2
Uppercut 2
Bludgeon 3

Circle in the table; use separate paper for sums and explanations.

  1. Find a counterexample: circle three different cards in the table. Explain why, no matter which card the Ironclad plays first, he cannot afford a second card.

  2. The picture shows one hand where Neow’s claim works. Why does your one counterexample still prove that his word “every” is false?

At a glance

About this problem

These tags show what the problem is about and the math you’ll use. Choose one to find similar problems.

Theme

Skills

Helpful first

Grade

Math area

Topics

Is this a good fit?

Before you choose this problem

A plain-language look at readiness, thinking, time, and the expected response.

Math readiness

Designed for Grade 3

Uses Middle Grade 2 math.

Thinking

Standard challenge

The solver chooses and coordinates familiar methods.

Time & response

About 2–7 minutes

Light amount of written work · Short Explanation response.

How to support: Keep the distinction between one working hand and a claim about every hand in view; several counterexamples may work.

Keep exploring

Slay the Spire challenge 2 of 4

Technical reference

Rating, skills & curriculum

Designed for Grade 3 · Uses Middle Grade 2 math · About 2–7 minutes

Grade 3 · Operations and computation · Addition and subtraction

MJ 2.3 · C2 · W1

Precise MJD coordinates, factor scores, skill weights, calibration evidence, and curriculum crosswalks. This reference is available to everyone and is intentionally last.

Content level

MJ 2.3

Grades K–2

Grade 2 progression · point 3

Likely range
MJ 2.3–3.4
Confidence
84%

Challenge

C2 · Standard

The solver chooses and coordinates familiar methods.

  • Method selection1
  • Reasoning depth2
  • Novelty2
  • Constraint management1
  • Proof or justification2

Workload

W1 · Light

A short response with only a few steps.

Active time
2–7 minutes · typically 4
Response
Short Explanation
Known-method steps
5
  • Mechanical execution1
  • Written output1
  • Representation production1
  • Bookkeeping1

Learning focus

Skills this problem practices

What a successful response demonstrates, with each skill’s share of the content rating.

  • Solve one- and two-step addition/subtraction stories within 100

    The learner can solve one- and two-step addition/subtraction stories within 100. This capability is distinct from mere exposure to or isolated use of Grade 1 story structures.

    • Independent mastery
    • 100% focus
    • MJ 2.3 milestone

Readiness

Helpful prerequisites

Skills the rating assumes are already available to the learner.

  • Compose and decompose within 5

    The learner can compose and decompose within 5. The capability is credited only when the task makes that demand necessary for success.

    • Fluent readiness
    • Required
    • MJ 1.0 milestone

External alignment

Curriculum and standards crosswalks

Approved evidence-backed locations that support discovery. They do not define the MathJewels rating.

Bridges in Mathematicsthird-edition · 12 locations
Modules7 locations · Representative: Module 4: Adding & Subtracting to 20
Number Corner workouts5 locations · Representative: September: Calendar Grid
Common Core State Standards for Mathematics2010 · 1 location
Standards1 location · Representative: Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.