Problem 13 · Lakitu’s Hidden Boost SettingPrint one blank worksheet now, download its PDF, or prepare a family or classroom packet.
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Lakitu’s Hidden Boost Setting

Complete to collectMaster-Cut ZirconLevel 5 · 8 Glints

On a straight Mario Kart practice track, the checkpoints are numbered 0, 1, 2, 3, and so on. Mario starts at checkpoint 0. Every mini-turbo moves him forward exactly 4 checkpoints.

Every Mushroom moves the same hidden whole-number distance. That distance is more than 4 but less than 11 checkpoints. Mario may reuse either move in any order and may stop after any move.

Lakitu says, “Checkpoint 17 is the greatest-numbered checkpoint Mario cannot land on exactly.”

Mario lines up another run on Lakitu’s practice track.

Known move shown · Mushroom landing stays hidden

Mario Kart practice-track number line A number line marks whole-number checkpoints 0 through 10 and continues right. A blue arc shows that one mini-turbo moves from 0 to 4. A red label says the Mushroom move is one hidden whole number from 5 through 10; its landing point is not shown. +4 MINI-TURBO MUSHROOM + ? · 5–10 START CHECKPOINTS CONTINUE →
SettingCan 17 be reached?Evidence
5
6
7
8
9
10

Mushroom setting: ______

Your challenge

  1. How many checkpoints does one Mushroom move Mario? Prove that no other allowed setting can make Lakitu’s statement true.
  2. For your setting, prove that Mario cannot land on checkpoint 17 and that he can land on every checkpoint greater than 17.

Record settings 5–10 here. Use separate paper for your proof with number-line jumps or multiplication equations. Checking only a few checkpoints is not a proof.

At a glance

About this problem

These tags show what the problem is about and the math you’ll use. Choose one to find similar problems.

Theme

Skills

Helpful first

Grade

Math area

Topics

Is this a good fit?

Before you choose this problem

A plain-language look at readiness, thinking, time, and the expected response.

Math readiness

Designed for Grade 3

Uses Early Grade 3 math.

Thinking

Olympiad challenge

A sustained original strategy with several significant insights and proof.

Time & response

About 13–30 minutes

Heavy amount of written work · Proof response.

How to support: Use the candidate record for settings 5–10, then leave the consecutive-checkpoint proof to the learner.

Keep exploring

Keep exploring

Technical reference

Rating, skills & curriculum

Designed for Grade 3 · Uses Early Grade 3 math · About 13–30 minutes

Grade 3 · Number and quantity · Operations and computation · Place value and numeration · Number theory · Multiplication and division · Addition and subtraction

MJ 3.2 · C5 · W3

Precise MJD coordinates, factor scores, skill weights, calibration evidence, and curriculum crosswalks. This reference is available to everyone and is intentionally last.

Content level

MJ 3.2

Grades 3–5

Grade 3 progression · point 2

Likely range
MJ 3.1–3.5
Confidence
86%

Challenge

C5 · Olympiad

A sustained original strategy with several significant insights and proof.

  • Method selection3
  • Reasoning depth3
  • Novelty3
  • Constraint management3
  • Proof or justification3

Workload

W3 · Heavy

Sustained mathematical work and a substantial written response.

Active time
13–30 minutes · typically 20
Response
Proof
Known-method steps
16
  • Mechanical execution2
  • Written output3
  • Representation production3
  • Bookkeeping3

Learning focus

Skills this problem practices

What a successful response demonstrates, with each skill’s share of the content rating.

  • Represent whole numbers, sums, and differences within 100 on a number line

    The learner can represent whole numbers, sums, and differences within 100 on a number line. This capability is distinct from mere exposure to or isolated use of count sequence; add/sub.

    • Transfer mastery
    • 30% focus
    • MJ 2.7 milestone
  • Determine whether a group up to 20 is even or odd

    The learner can determine whether a group up to 20 is even or odd. This capability is distinct from mere exposure to or isolated use of pairing and skip counting.

    • Transfer mastery
    • 25% focus
    • MJ 3.0 milestone
  • Interpret a product as equal groups or a rectangular array

    The learner can interpret a product as equal groups or a rectangular array. This capability is distinct from mere exposure to or isolated use of Grade 2 arrays.

    • Independent mastery
    • 25% focus
    • MJ 3.2 milestone
  • Solve one- and two-step addition/subtraction stories within 100

    The learner can solve one- and two-step addition/subtraction stories within 100. This capability is distinct from mere exposure to or isolated use of Grade 1 story structures.

    • Fluent mastery
    • 20% focus
    • MJ 2.5 milestone

Readiness

Helpful prerequisites

Skills the rating assumes are already available to the learner.

  • Represent whole numbers, sums, and differences within 100 on a number line

    The learner can represent whole numbers, sums, and differences within 100 on a number line. This capability is distinct from mere exposure to or isolated use of count sequence; add/sub.

    • Fluent readiness
    • Required
    • MJ 2.6 milestone
  • Determine whether a group up to 20 is even or odd

    The learner can determine whether a group up to 20 is even or odd. This capability is distinct from mere exposure to or isolated use of pairing and skip counting.

    • Fluent readiness
    • Required
    • MJ 2.9 milestone
  • Interpret a product as equal groups or a rectangular array

    The learner can interpret a product as equal groups or a rectangular array. This capability is distinct from mere exposure to or isolated use of Grade 2 arrays.

    • Independent readiness
    • Required
    • MJ 3.2 milestone
  • Solve one- and two-step addition/subtraction stories within 100

    The learner can solve one- and two-step addition/subtraction stories within 100. This capability is distinct from mere exposure to or isolated use of Grade 1 story structures.

    • Fluent readiness
    • Required
    • MJ 2.5 milestone

External alignment

Curriculum and standards crosswalks

Approved evidence-backed locations that support discovery. They do not define the MathJewels rating.

Bridges in Mathematicsthird-edition · 31 locations
Modules19 locations · Representative: Module 2: Number Facts with the Number Rack
Number Corner workouts12 locations · Representative: September: Calendar Grid
Common Core State Standards for Mathematics2010 · 4 locations
Standards4 locations · Representative: Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.